Nov 27, 2005, 12:47 PM // 12:47
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#1
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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Battle rage needs some serious buff and changes
ok i myself think batte rage sin't even a batte rage it's more of a rush + for great justice.
Battle Rage {Elite} - Stance
For 5-17 seconds, you move 25% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-attack skills. When Battle Rage ends, you lose all adrenaline.
cost 4 adrenaline
well i got 3 new version that might imporve it:
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1.
Battle Rage {Elite} - Stance
for 5-20 secs , you attack 33% faster and move 25% faster
cost 7 adrenaline
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2.
Battle Rage {Elite} - Stance
for 10-20 secs you attack 33% fast and gain double adrenline and move 25% when battle rage all your attack attacks skills are disabled for 10 secs
cost 8 adrenaline
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3.
Battle Rage {Elite} - Stance
for 10-25 secs you move 33% faster and attack 33% faster when battle rage ends u lose all adrenaline.
cost 10 adrenaline
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tell me what u think....
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Nov 27, 2005, 01:17 PM // 13:17
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#3
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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I like it when enemies use battle rage because it appears to do nothing, lol.
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Nov 27, 2005, 02:20 PM // 14:20
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#4
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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Quote:
Originally Posted by King Symeon
Hey Zombie!
I agree with what ur sayin
/signed
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lol ur just saying that (Guildie)
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Nov 27, 2005, 02:20 PM // 14:20
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#5
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Hi Tech Nednecks [HTR]
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/not signed
That would make battle rage too good.
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Nov 27, 2005, 02:32 PM // 14:32
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#6
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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*pokes phrozen* well i guess u have a point there it's just battle rage could do with some attack speed increase.........i didn't realy expect those 3 ideas to be perfect i just made them up as i went along.....
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Nov 27, 2005, 04:27 PM // 16:27
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#7
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of Brackenwood
Join Date: Oct 2005
Location: Ontario, Canada
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It doesn't really make sense to me that battle rage should have a running speed bonus, yet require adrenaline. Running skills are best used at the beginning of the battle.
So even though I don't like playing the war, I definately see your point here.
Here's an idea:
Battle Rage
You gain 3-10 adrenaline.
Costs 5 mana.
Reuse cooldown: ...erm, subject to playtesting.
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Nov 27, 2005, 05:24 PM // 17:24
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#8
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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why didn't i think of that
GREAT IDEA I WOULD DO THAT!!
/signed
to the idea above
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Nov 27, 2005, 05:27 PM // 17:27
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#9
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Krytan Explorer
Join Date: Sep 2005
Location: Colorado Springs colorado, denver when I'm not in school
Guild: Looking
Profession: W/
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Battle Rage is mostly used for succor tanks that just spam executionars and it works pretty well as it is.
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Nov 28, 2005, 12:56 AM // 00:56
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#10
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Desert Nomad
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Quote:
Originally Posted by Phrozen_
/not signed
That would make battle rage too good.
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Agreed. It needs improvement, but keep it within reason.
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Nov 28, 2005, 01:01 AM // 01:01
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#11
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Ascalonian Squire
Join Date: Aug 2005
Profession: N/Me
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if any of you have ever played warrior in pvp you will know how irritating it is when enemies run which is exactly why battle rage is a brilliant skill not only does it eliminate runners but it also gets u double adrenaline which basically means u attacks twice as quick [well u see wot i mean] warrior + battle rage = leet. and you ppl saying it needs improving IMO its alrdy overpowered the double adren is deadly.
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Nov 28, 2005, 02:05 AM // 02:05
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#12
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Desert Nomad
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Quote:
Originally Posted by ejm716
if any of you have ever played warrior in pvp you will know how irritating it is when enemies run which is exactly why battle rage is a brilliant skill not only does it eliminate runners but it also gets u double adrenaline which basically means u attacks twice as quick [well u see wot i mean] warrior + battle rage = leet. and you ppl saying it needs improving IMO its alrdy overpowered the double adren is deadly.
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The fact that it drains out all arenalin when its refreshed make it more of a hassle than a boon in many instances, regardless of the weapon employed and works very poorly long term with other skills that also drain all adrenalin when used. The fact that it is eliete negates the possibility of good attack skills such as eviserate and devastating hammer. The fact that it is a stance lowering the damage per second with the loss of an attack speed increase skill (barring IWAY) has a big impact as well. Also considering that IAS stances also improve the rate of adrenalin gained in addition to improved damage output, there is not much sense in using the current form of battle rage at all. Then there is the existance of things like dark fury, where you can augment the adrenalin gain without further cramping the already tight, in most instances, skill bar on a warrior. So, unless you are some weird kind of w/r sword IWAY build that doesnt have final thrust, there really is no use for it compared to more standard builds.
Just wiping out the "lose all adrenalin" bit on rage would help some, but its not all that common to be constantly chasing one person instead of using a snare or just switching targets anyway. That alone makes it questionable in use at best. Since it is dual purpose and eliete, it should reflect what rangers can pull off with oath shot (or qz) and stances and have bonuses that actually reflect that its attempting to create a synergy instead of causing conflict.
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Nov 28, 2005, 02:18 AM // 02:18
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#13
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Quote:
Originally Posted by Phades
Just wiping out the "lose all adrenalin" bit on rage would help some, but its not all that common to be constantly chasing one person instead of using a snare or just switching targets anyway. That alone makes it questionable in use at best. Since it is dual purpose and eliete, it should reflect what rangers can pull off with oath shot (or qz) and stances and have bonuses that actually reflect that its attempting to create a synergy instead of causing conflict.
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Having used it when it was broken and posted in Twicky's topic about Battle Rage, I can tell you that I agree that not having the adrenal loss actually makes it usable. Not great, I'd still rather have an elite attack, but it's by far better than nothing. As it were, the only reason I ever use it now is for novelty.
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Nov 28, 2005, 02:34 AM // 02:34
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#14
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Lion's Arch Merchant
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Battle rage is a stronger skill in PvP than PvE.
It's fine the way it is
End of story.
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